Mexican Train dominoes rules and setup
Mexican Train dominoes rules have each player build a personal train from the round’s central double while everyone may also play on a shared Mexican Train. A marker opens a personal train to other players, doubles create an obligation, and leftover pips become penalty points when the round ends.
Mexican Train dominoes rules and equipment
Most groups use a double-twelve set, although smaller or larger sets support the same basic structure. You also need a hub or enough table space to place the engine, one marker per player, and a distinct marker for the public Mexican Train.
A full double-twelve game has 13 rounds. The first uses 12–12 as the engine, the next 11–11, and the sequence descends through blank–blank. Shortened games and other set sizes are valid variants when agreed before play.
Hand-size charts differ by published edition. A widely used double-twelve chart deals 15 tiles to each player with two to four players, 12 with five or six, 10 with seven or eight, and eight with nine through twelve. Use the rule sheet for your edition if it gives another chart.
Set up the engine and first player
Turn the tiles face down, mix, and deal the specified hands. The leftovers form the boneyard. Some rules set the required engine double aside before the deal. Others deal every tile normally, then have players draw in turn until someone finds the engine. These procedures should not be combined.
Place the engine in the center. The player who found or placed it commonly begins, though some editions pass the first turn clockwise from the prior round’s starter. Every train must leave the hub with a tile matching the engine number.
Players usually arrange their tiles into a possible private train. Planning a sequence is allowed, but those tiles remain part of the hand and can be rearranged as play changes.
Personal trains and the Mexican Train
Each player owns one personal train. An unmarked personal train is private: normally only its owner may play on it. The Mexican Train is public and can be started or extended by any player, subject to any edition-specific timing rule about when it may begin.
On a turn, play one legal tile on your private train, an opponent’s marked train, or the Mexican Train. The touching ends must match, and the free half becomes that train’s new open value.
If you cannot play, draw one tile from the boneyard under the common rule. If it is playable, many editions require it to be played immediately. If it cannot be played, place your marker on your personal train, making that train public, and end the turn. Some house rules allow a playable drawn tile to be used on any eligible train; others prioritize the player’s own train.
When a personal train is marked
A marker tells everyone that the train is open. Once marked, any player may extend it on a legal turn. Its owner may still play there too.
Under a common rule, the owner removes the marker after successfully playing on that personal train. Playing on the Mexican Train or another public train does not close the owner’s train. Some editions keep a train open until the owner has satisfied a double there, so follow the chosen sequence precisely.
A player may sometimes be unable to start a personal train at all. The marker then sits by the empty spoke, and another player can start it with a tile matching the engine.
Mexican Train doubles rules
Place a double crosswise on the train. In many rule sets, the double must be “satisfied” or “covered” by another tile matching that number before ordinary play elsewhere continues. The player who placed it may receive an additional play to satisfy it; if unable, the obligation passes to following players. Other editions end the turn immediately after the double and make the next player satisfy it.
While an unsatisfied double is pending, players generally must play on it if possible. Someone unable to do so draws, then plays the drawn match or marks a train and passes according to the rules. Once a matching tile follows the double, normal choice among eligible trains resumes.
Multiple-double procedures are a major variant. Some rules allow multiple doubles but require an additional non-double play against one of them; others queue all unresolved doubles or allow only one. State the edition’s rule before the first round.
Going out and the last tile
Players commonly announce when one tile remains, often by tapping the tile or saying “uno.” The penalty for failing to announce it is a house or edition rule, not universal.
A player goes out by legally playing the final tile. Final-double treatment is edition-specific. In one published ruleset, a player may go out with a double and the round can end if nobody can cover it; other versions require coverage before the round ends. This deserves an explicit pregame ruling.
The round can also end blocked if the boneyard is exhausted and no player can make a legal play. Everyone then scores tiles still held.
Mexican Train round scoring
At round end, add the pips on every tile remaining in each hand. The player who went out has zero. Record these as penalty points; after the last scheduled round, the lowest cumulative total wins.
Ordinary blanks count zero pips. Double-blank scoring varies sharply: zero by literal pip count, 25 or 50 as a special penalty, and other values appear in published and house rules. Declare the value before the blank round.
For a more detailed ledger approach, see how to keep score in dominoes. Domino Scoreboard is a score keeper for real tabletop games covering five modes: Block, Draw, All Fives, Mexican Train, and Chicken Foot.
Common Mexican Train house rules
- Opening train: some tables let a player lay an entire prearranged train on the first turn; others allow only one tile per turn from the start.
- Mexican Train timing: it may be open immediately, only after a player starts a personal train, or only after someone cannot play privately.
- Drawn tile priority: editions differ on where an immediately playable draw may go.
- Doubles: bonus plays, satisfaction order, and final-double treatment vary.
- Engine handling: the round double may be reserved or discovered through drawing.
House rules are fine when they remain stable. Conflicts usually arise when players remember different commercial instruction sheets and each assumes theirs is universal.
FAQ
Can anyone play on the Mexican Train?
Yes, the Mexican Train is the shared public train. Some editions restrict when it may first be started, but once active it is available to every player.
When can someone play on my personal train?
Normally when your marker makes it public. Under common rules, you remove the marker only by playing successfully on your own train.
What happens after a double in Mexican Train?
Most rules require a matching tile to satisfy the double before play continues elsewhere. Who gets the next attempt and whether the player receives a bonus play depend on the edition.
How do you win Mexican Train?
Add each player’s remaining pips after every scheduled round. The lowest cumulative penalty total wins the game.
Do you have to play all 13 rounds?
That is the full double-twelve format, but groups can schedule fewer rounds as a house variant. Agree on the last round before starting.
Free Domino tools
- Domino Set CalculatorCompare common domino set sizes and check how many tiles and doubles each set contains.
- Domino Starting Hand CalculatorSet up Block, Draw or Mexican Train without arguing over how many dominoes each player gets.
- Mexican Train Score SheetEnter two to eight names and round scores. The lowest running total is highlighted automatically.